Wednesday, 30 March 2016
Guildhall: Prop casting
To create the axe head for the top of the log a fast cast resin was used in a silicone mould that Alex has previously made. Using a two part resin of polyol and isocyanate, the ratio used was 1:1. After measuring out and combining the two parts, this was then poured into the mould, allowing it around 15-20 minutes to go off.
Left: The resin type used, (for my own future reference)
Right: A silicone mould with resin inside, waiting for it to go off. A previously made hammer head is on the table next to it.
Multiple hammer heads had to be made as air bubbles kept forming, and those wouldn't have been a good enough quality for this commission. Therefore casts were made until one went off without forming any air bubbles.
Before and After: Axe Head
Demonstrative images showing the before and after effects of buffing the axe head with wire wool and bronze powder.
Tuesday, 29 March 2016
Sculpting and Texturing
Labels:
ccc,
ccc - guildhall,
scenery,
set building,
university,
year2
Sunday, 27 March 2016
Stone Samples
Before texturing and painting the polystyrene, I carried out some test samples in order to practise the scenic art before applying it to the final thing.
For this 'Flints scenic mud' was used to colour, and Styroputz was used as texture.
The styroputz is a premixed texture that can be applied straight to the polystyrene and left to dry. Once dried, it leaves a thick, course, sandy texture. It was impossible to apply with a brush as it kept rolling up and falling straight off the surface so ,with gloves on, it was applied by hand.
Friday, 25 March 2016
Final Design choice
Uploaded to the Facebook group by Tara Dunne on the 25th February 2016.
Having revised that it was not a historically accurate Victorian school house that the students wanted but instead simply something instantly recognisable as a school environment, the design team pitched the above mood board.
This design meant a much simpler ask for us as builders and sourcers, as all furniture/ windows/ wall texturing could be painted straight onto a dark grey background. Even though it meant we were limited to a black and white colour scheme, the mood could be changed instantly with use of coloured lighting.
As a whole, this design meant a lot less construction, therefore more of a budget to spend on other aspects, as well as presenting a far quicker method of creating the set which was vital in such a fast paced project.
Having revised that it was not a historically accurate Victorian school house that the students wanted but instead simply something instantly recognisable as a school environment, the design team pitched the above mood board.
This design meant a much simpler ask for us as builders and sourcers, as all furniture/ windows/ wall texturing could be painted straight onto a dark grey background. Even though it meant we were limited to a black and white colour scheme, the mood could be changed instantly with use of coloured lighting.
As a whole, this design meant a lot less construction, therefore more of a budget to spend on other aspects, as well as presenting a far quicker method of creating the set which was vital in such a fast paced project.
Labels:
ccc,
ccc - tv production,
maidstone,
scenery,
tv,
tv production,
year2
Thursday, 24 March 2016
Guildhall: Beginning making
After measuring out the polystyrene blocks we'd be using for the main body of the rock pieces, preparation for construction could begin. This included drilling into the polystyrene to begin creating the supports, (left) and using expanding foam to stick two pieces together. This would later on get used for the 'roof' section of the structure, (below).
Stage weights were used to weigh down the piece being stuck down with expanding foam, as as the foam expands, it would begin moving and pushing the top piece off if not adequately weighted. This was left over night to go off.
Stage weights were used to weigh down the piece being stuck down with expanding foam, as as the foam expands, it would begin moving and pushing the top piece off if not adequately weighted. This was left over night to go off.
Labels:
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ccc - guildhall,
museum,
scenery,
set building,
university,
year2
Tuesday, 22 March 2016
Initial Design Sketches: 'Teach Em' a Lesson' set
These are the initial sketches drawn by the TV Production students and given to us to look through during the first meeting. They where uploaded to the Facebook group we shared by Wesley, one of the TV student project leaders, on the 25th of February.
They show a general idea and aesthetic of what they wanted the classroom environment to resemble, and already began to present a small list of props and furniture that would either need to be sourced or built. The term 'Victorian school house' was mentioned, but with further conversation, it was realised that it was just a typical school environment that they wanted; something that would be recognisable as a school with one look from the audience. This was a detail we took away for potential redesigns in mind.
Options of painting the windows and furniture onto the flats or to build these pieces where also discussed, as well as the brick work and wallpaper.
Labels:
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ccc - tv production,
tv,
tv production,
university,
year2
Sunday, 20 March 2016
Stage specific photos: Bridewell Theatre
Photos taken specifically with audience views in mind.
Top image in from back row seating.
Above image is taken within actors space looking into the small undercut at the back. Photos not great quality due to taking them on my phone!
Bridewell Theatre location photos.
I put together a small mood board of the photos I took at the Bridewell theatre, showing the performance space from all angles as well as taking photos from certain tricky audience sight lines, e.g. the balcony is not visible from the back row seats. Details like this must be taken into account when designing for theatre, as not all the audience will be able to see the same view depending on seating.
These images also show the kind of aesthetic that the building already has in terms of architectural design and colour scheme. These potential details could also be used to the designers advantage when considering the visual narrative of the play, e.g. The stage had a lot of depth to it, which may be used to create physical or emotional distance with the audience within the narrative.
The details of the theatre space included a trap door, a long but narrow stage, little use of wings, Victorian styled architecture from where the space used to be a Victorian swimming pool.
These images also show the kind of aesthetic that the building already has in terms of architectural design and colour scheme. These potential details could also be used to the designers advantage when considering the visual narrative of the play, e.g. The stage had a lot of depth to it, which may be used to create physical or emotional distance with the audience within the narrative.
The details of the theatre space included a trap door, a long but narrow stage, little use of wings, Victorian styled architecture from where the space used to be a Victorian swimming pool.
Building Photos
Particularly picturesque buildings on the way to the 'Reefer Madness' project briefing, at the Bridewell Theatre, 26th February 2016.
Thursday, 17 March 2016
Maidstone Studios Briefing
The day following the specialist pathway deadline brought us the first briefing at the TV studios in Maidstone. Having the opportunity to see the space we will potentially be working in gave an insight to the size and structure of the set that the students running the project had in mind.
After touring the building and rooms we would be working in, we also discussed the project brief. The proposed idea from the TV Production students was to create a half hour long program aimed at children called 'Teach Em' A Lesson'; A Victorian classroom set where two group of actual school children will participate in a series of challenges and quizzes, with strong themes of educational history.
The details that were of importance to us as the design and making team were aesthetics of set, an idea of dimensions and any props and costume required. With the budget of £600, some adjustments and compromises had to be made, but by the end of the meeting there was a good general idea of what was needed and the next steps to be taken: Initial designs, assigning roles and beginning making and sourcing. As this is the quickest hand in date to come around, the making and planning had to happen right off the bat.
24th February 2016
The details that were of importance to us as the design and making team were aesthetics of set, an idea of dimensions and any props and costume required. With the budget of £600, some adjustments and compromises had to be made, but by the end of the meeting there was a good general idea of what was needed and the next steps to be taken: Initial designs, assigning roles and beginning making and sourcing. As this is the quickest hand in date to come around, the making and planning had to happen right off the bat.
24th February 2016
Wednesday, 16 March 2016
Final Submission Space
Final submission desk space/ set up for specialist pathway project. Included quilting samples, all sketchbooks and folders, final costume on a mannequin, final photos, storyboard and toiles.
Labels:
3d,
armor,
costume,
eva,
photography,
specialist pathway,
visual narrative,
year2
Tuesday, 15 March 2016
Final Costume Photo
My favourite photo from any of the photo shoots! Love the lighting that the studio manager helped me set up and the effect it has on the atmosphere. A lot colder, moodier, definitely the deep space vibe I was looking for.
Labels:
3d,
armor,
costume,
eva,
photography,
portfolio,
specialist pathway,
visual narrative,
year2
Photoshoot 2: Final Specialist Pathway Photos
Two images from the second photo shoot. A darker setting was used instead of the plain white backdrop last time, as I wanted to create a 'spacey' and more serious vibe. The first shoot, in using the white backdrop allowed for detailed shots of the costume and to experiment with character personality with the model too. However, the darker background gave a moodier feel and also created a bigger illusion of space in the studio.
At this point every aspect of the costume was completed, so shots from behind were achievable, as well as use of the helmet and shoulder piece.
At this point every aspect of the costume was completed, so shots from behind were achievable, as well as use of the helmet and shoulder piece.
Labels:
3d,
armor,
costume,
eva,
photography,
portfolio,
specialist pathway,
year2
Photoshoot 1
Four final images, taken myself in the first of two photo shoots. At this point, the chest plate had no back piece so only photos from the front were available when it was being worn. The helmet was already sourced and painted, but the colour was a little too light, and the shoulder plate had yet to be finished or attached to the chest piece. This photo shoot was organised to ensure I had professional photos for portfolio, but was carried out while I was still applying finishing touches to the costume! So overall I made time for two separate shoots, one that now shows progression and one with the final completed outfit.
Labels:
3d,
armor,
costume,
eva,
photography,
portfolio,
props,
specialist pathway,
visual narrative,
year2
Monday, 14 March 2016
EVA Armor Progress
Not particularly great quality photos, but here stands the chest piece as it was in a state of being shaped and painted! As my first piece of EVA armor and first time working with these materials, I'm definitely happy with the current outcome. Photos of final painted piece will soon follow.
Labels:
3d,
armor,
costume,
eva,
specialist pathway,
university,
visual narrative,
year2
Miranda and Prospero Final Designs.
Costume Details:
Miranda has a blue painted on Earth symbol on her
shoulder plate, that she painted on there when bored one day. Shows she’s
creatively minded, curious of her home planet, proud of heritage.
Miranda has a better suit than Prospero, as he gives her the better
things, and repairs his own with patches.
The waist armor Prospero has is assembled from broke ship parts.
Miranda always carries a medical kit, as her dad demand she be ready at
all times in case she gets hurt. Shows protective tendencies from father.
They have similar chest pieces but Prospero’s contains his badges from
career.
Circular patches on knees are elbows designed to cushion, protect and
lengthen life of fabric in these wear and tear areas.
Miranda’s suit is green to show her trainee status. Prospero’s is navy
to show higher ranking.
Suit and Ship Concept Art
Another potential space craft design, inspired by the bio-luminescent mushrooms being researched as part of the eco-system for the environment of the planet. |
Temper05 Spacecraft Design
Original design for scouting spacecraft used in my transposal of 'The Tempest.' Supposedly a small scouting vehicle, built for two people with a small amount of emergency supplies. Incapable of space travel, designed to roam and explore planet surfaces.
Sunday, 13 March 2016
Specialist Pathway: Environment concept art.
The image on top was drawn with reference to other artists work through research of planet surfaces.
Specialist Pathway: Costume Bible Sheet/ Orthographic Full Outfit
Final outfit with accessories over the top of the jumpsuit. New features include helmet, chest piece, shoulder pad, gloves and boots.
Guildhall Reference Photos
Above are images from the leaflet that Andy gave us during the guildhall briefing. It was explained what it is we'll be constructing and the process of making we'll be following. The inspirational contextual images were of Kits Coty (pictured below), which provided us with references of rock shapes, colour palette and a source for scenic painting.
Saturday, 12 March 2016
Character Concept Art; The Tempest.
Specialist Pathway: Costume Bible Sheet and Orthographic.
Front, side, back and side arm view of costume concept for current university project: Transposing Shakespeare's 'The Tempest' into my chosen theme of 50's retro futurism.
Tuesday, 1 March 2016
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