Showing posts with label drawing. Show all posts
Showing posts with label drawing. Show all posts
Saturday, 11 March 2017
Prometheus Model Update
Leading on from last terms work, I pulled up the turnaround to consider what the best way of turning this character into a model could be.
As this character has a very bulky shape but moves in a fluid and liquid motion, I feel that making this a non-moving maquette would be the best approach, especially if I'm figuring out how to make the bird puppets move; I have the opportunity to experiment through mobility with those characters.
The purpose of this maquette is to experiment with materials, sculpting and characterisation. I want the cloak especially to look as if it were moving, made from shadows with an ethereal feel about it.
The kind of materials I'll be using consist of chicken wire, modrock, tissue paper, fabric, plastic etc. What I want to avoid is accidentally making it look patchwork and messy; there should definitely be a flow to this piece,
Below I've begun to plan out the structure of the piece. At the moment this is just an idea and I've yet to take measurements, I'm currently just figuring out a way to uphold structure through a support system.
This would be created out of chicken wire (the grey area) and a wooden base with a metal pole supporting it.
Labels:
digital art,
drawing,
FMP,
photoshop,
university,
year3
Monday, 6 March 2017
Prometheus Development: FMP
Another character I'd like to develop into such a stage where I could finalise it as a model or sculpture is Prometheus. I've already experimented with this character and its form a little when I tested out the tin foil and chavant process. The left image shows a quick refreshed doodle of the hands and mask, then to the right is a potential design for a maquette featuring a more humanoid appearance. I also moved that cloak back to the shoulders here, as opposed to having the full body masked by it.
Which shape I decide to take forward I'm not so sure yet; neither am I certain whether I should focus on the move-ability of the puppets or the sculpted structure of them instead, but with these two designs, either is possible.
Saturday, 4 March 2017
Masked Bird Characters.
Creating these as plush, soft sculpted pieces with either small leather masks or cast resin ones will be an interesting route to take, as I could also test out wire skeletons in order to make these pose-able pieces, which could then be used for small experiment animation pieces. This would also require multiple making processes; sewing, pattern making, potentially casting and mould making too, as well as sculpting. Overall I would be honing skills I already have, as well as trying out new things.
Thursday, 24 November 2016
Caricature Doodles
After researching caricatures and focusing on Donald Trump as a hint of real world influence, I doodled out some expressions and styles for the Hoopoe: One more realistic with his beak wide open in an interrupting and baffled shout, the other simplistic line art of the whole figure. These were fun and quick to do, and let me explore the character a little further through this expressionistic art form.
Character Concepts: Sketchbook
After a tutorial of looking through all the work I had so far, both myself and the tutor agreed that although I enjoy creating digital work, I should branch out and create a few of my final pieces using traditional media. The pencil sketches and watercolor had a lot more life and character to them, and the digital painting was making the design look too flat and lifeless.
Because of this, I've decided to draw the final three designs depicting the Hoopoe at the beginning, middle and end of the play by hand. This could be pencil, but I may also experiment with charcoal or paints too! However, if there's a character or scene that I feel would suit digital work better then I will still use Photoshop to complete this.
Below are a few photos I took from my sketchbook, showing a few of my favourite hand drawn drawn concepts, as well some designs for the characters of Euelpides and Pisthetairus; names now shortened to Yool and Ty, to make them easier to remember and pronounce.
Because of this, I've decided to draw the final three designs depicting the Hoopoe at the beginning, middle and end of the play by hand. This could be pencil, but I may also experiment with charcoal or paints too! However, if there's a character or scene that I feel would suit digital work better then I will still use Photoshop to complete this.
Below are a few photos I took from my sketchbook, showing a few of my favourite hand drawn drawn concepts, as well some designs for the characters of Euelpides and Pisthetairus; names now shortened to Yool and Ty, to make them easier to remember and pronounce.
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| The Hoopoe: Beginning of the film |
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| Beginning and Middle sketches for the Hoopoe. |
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| Developed designs for 'Yool' and 'Ty'. I considered what they may look like before and after eating the root and growing wings. |
Monday, 14 March 2016
Miranda and Prospero Final Designs.
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Costume Details:
Miranda has a blue painted on Earth symbol on her
shoulder plate, that she painted on there when bored one day. Shows she’s
creatively minded, curious of her home planet, proud of heritage.
Miranda has a better suit than Prospero, as he gives her the better
things, and repairs his own with patches.
The waist armor Prospero has is assembled from broke ship parts.
Miranda always carries a medical kit, as her dad demand she be ready at
all times in case she gets hurt. Shows protective tendencies from father.
They have similar chest pieces but Prospero’s contains his badges from
career.
Circular patches on knees are elbows designed to cushion, protect and
lengthen life of fabric in these wear and tear areas.
Miranda’s suit is green to show her trainee status. Prospero’s is navy
to show higher ranking.
Suit and Ship Concept Art
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| Another potential space craft design, inspired by the bio-luminescent mushrooms being researched as part of the eco-system for the environment of the planet. |
Temper05 Spacecraft Design
Original design for scouting spacecraft used in my transposal of 'The Tempest.' Supposedly a small scouting vehicle, built for two people with a small amount of emergency supplies. Incapable of space travel, designed to roam and explore planet surfaces.
Sunday, 13 March 2016
Specialist Pathway: Environment concept art.
The image on top was drawn with reference to other artists work through research of planet surfaces.
Specialist Pathway: Costume Bible Sheet/ Orthographic Full Outfit
Final outfit with accessories over the top of the jumpsuit. New features include helmet, chest piece, shoulder pad, gloves and boots.
Saturday, 12 March 2016
Character Concept Art; The Tempest.
Specialist Pathway: Costume Bible Sheet and Orthographic.
Front, side, back and side arm view of costume concept for current university project: Transposing Shakespeare's 'The Tempest' into my chosen theme of 50's retro futurism.
Wednesday, 22 April 2015
Life Drawing; Mark
Friday, 20 February 2015
Digital Art; Master Studies.
Lesson 4, Term 2 of Concept art.
Taking a break from our main project of adapting the opera 'Bluebeard's Castle,' we began concentrating on master studies; analysing the work of master artists. In this case, John Singer Sargent, William Merritt and Rembrandt.
Through different pieces, we were challenged in a variety of ways to explore colour and composition, either through taking away usage of the colour picker tool or solely focusing on working in black and white.
The piece pictured here is a self portrait by William Merritt, (top left) that I chose to study for both the colour and the consistency of the brushstrokes; a sketchy/ impressionistic style I really liked.
The techniques I learnt in this lesson that helped me to attain a good interpretation where:
1) Flipping the image vertically. This took focus away from what the piece was supposed to look like, (a portrait) and made me look at form and placement instead. This was very effective for me, as I no longer viewed it as a face but as shapes to concentrate on. When re-flipped, I could then adjust and neaten, then flip back to the upside down position and carry on.
2) Black and white filter. This took concentration away from tone and meant I was able to focus on shading, whether something needed to be lighter or darker, and again drew more attention to shape and composition than drawing in colour would have done.
Wednesday, 18 February 2015
Digital Art; Drawing from Photos
As a change from drawing still life objects, we were challenged in class to draw a still form a film or movie. I chose an image from one of my favourite TV shows, 'Hannibal' as I liked the shapes seen here, and wanted to concentrate on form and composition. Because of this I think choosing a scenery to draw instead of a face worked better for what I wanted to practise.
I began my sketch by planning out the basic shapes, and using the colour picker to select key tones. At the beginning, I wanted to include the specific shapes of the horns and further in I realised how many beams there are! However, as I drew more of the picture I realised how difficult and time consuming adding all these little details in would be, especially for a simple sketch.
Finished drawing: I found out that by concentrating on the shapes instead of counting the details, I was able to create a much more effective sketch a lot quicker. Even though the antlers aren't obviously antlers, it's the form; sharp, spiky, spread out fingers across the image. This created a much more stylised piece, but still conveyed the space and dark mood of the room.Thursday, 12 February 2015
Digital Art; Life Drawing, Pears.
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| By switching into a black and white filter, I was able to pick out shadows and different tones through the image a lot more accurately than when it was colour. |
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