25.02.2016
Overview:
A treasure hunt styled game to be played on smartphones and tablets. This will be a sequel to the first game, which the employer worked on with local artists previously. The first one was set in Rochester high street, this one is to instead be set in Chatham town, with special attention to creative or artistic areas.
In terms of story, the first game had a Steampunk styled zookeeper acting as a guide to lead the player around Rochester, attempting to hunt down his escaped animals. In the same story telling style, our team threw around the potential idea of a murder mystery type game, each character or object giving you clues that are styled to or inspired by the location they're in, e.g. A stylised nurse standing by a real life hospital.
In order to make this happen, the kind of things that we as the employees will need to make are prosthetics, costumes, and props. The set is already provided for us in the form of real life buildings and the route we decide on through Chatham. Character design will also be a big aspect of this project.
Mapping out and locations will be first on the list of priorities, as then we will know which locations and kinds of scenery we will be working with.
Making the objects/ people/ monsters tie in with background is cool idea, which also makes the game more immersive and believable.
Potential plot twists are possible as part of writing the narrative, such as having the player as the murderers next victim etc.
So far the Genre remains undefined but computer interface is of a steampunk style, so we don't want to stray from that massively.
As a team, these are the different roles available in this project, which of course will be overlapped so everyone is able to do more than one:
In chronological order of the project:
Location team
Character designers
Writers collabing with both
Then:
Character builders
Prop builders
Writers continue with collabing with both to maintain context, but building and making at same time.
Then:
Sound design, shooting finals, photographers.
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