Friday, 28 October 2016

Further Character Concepts


Based on the quote "A Fox is subtlety itself", I designed a loose concept for the character of Zeus's nemesis and infiltrator of the birds city; Prometheus. He sneaks in to inform Pisthetairus of the God's starving condition, hinting on how to dethrone Zeus. He enters the city in a disguise so as to go unnoticed by Zeus or the other Gods. Tying the quote about foxes being subtle and inconspicuous, I came up with this draft concept for Prometheus' disguise: A large hunch, a textured cloak adorned with dry leaves and weird curled shapes. The foxes mask ties back to the quote and is an anthropomorphic link to the animal symbolism I'm using. For this piece of concept art, I went back to the brush and lasso technique I'm familiar with, as I thought it would suit this image better than the previous methods practiced. However, I did experiment with creating the texture on the body section, as I didn't want it to just look like a flat, blank colour.  



What inspired this character was noticing that at one point in the script, religious ceremonies to worship both the birds and the two founding men are created by the birds; hence the idea of a priest character came to mind. This is however, is a concept with a lot of holes; I would need to consider what religious symbolism would actually be used, or what robes could be worn. What I drew was a quick doodle with these ideas in mind.
I based this character on a Gerfalcon, as they have quite a wise but stern look about them, which is how I remember priests to appear when I was younger. However, it still has a piercing eye and very stern demeanor which I like, and I think suits the role.

I used a new technique in Photoshop for this drawing after downloading a new set of brushes. The lasso tool wasn't used at all! Which is a very big step from the usual techniques I've been using. Instead I selected a few different brush styles that gave really interesting textures and look a lot more organic than the lasso technique style. This method was a little more time consuming, (hence why I only did the main body and head) but I'm actually really happy with how it came out! It looks a lot more realistic this way, with the opportunity to add in a lot of different kinds of details, e.g. the dappled grey plumage and highlights around the eyes and beak. 




No comments:

Post a Comment